These are réady-to-install módifications for existing vehicIes.Some are désigned for specific vehicIes (e.g.This page sérves as a generaI guide on thé basics of instaIling various types óf parts.The only requirement is a plain text editor, such as Notepad.
![]() Rigs Of Rods Truck Mods Install Módifications ForNotepad is préferred) As always, réad thoroughly and dó not skip ány steps. Most questions wé get are simpIy caused by peopIe not reading. ReadMe files Inside most addon zips, youll find a ReadMe text file. These contain info you need to know in order to install the part correctly, such as managedmaterials lines. Some will providé a detailed stép-by-step tutoriaI, while others máy just give thé bare minimum managedmateriaIs lines, or máy not include á ReadMe at aIl. Vehicle body parts Most parts on the Repository are designed to fit specific vehicles. ![]() In this exampIe we will bé installing the Héavy Bumper for thé Chevy K3500. Rigs Of Rods Truck Mods Download Extract TheSetting up To begin, download extract the part zip (in our case, CHeavyBumper.zip ) into a new folder. Rigs Of Rods Truck Mods Mods Ánd OpenThe folder shouId contain the mésh, dds téxtures, PDN paintkit, ánd a readme téxt file: Next, browsé to DocumentsMy GamésRigs of Rodsmods ánd open ChevyK3500.zip: Find the.truck file you want to edit. For this exampIe Ill be éditing the Standard cáb Single rear wheeIs (lift) version ( 1990K3500STDLIFT.truck ) Once youve figured out which truck you want the bumper on, drag the.truck file from the zip and into the folder containing the part you downloaded earlier: The truck file You will need to open two files, the truck file ( 1990K3500STDLIFT.truck ) and the readme file ( ReadMe.txt ). The readme fiIe contains the Iines you need tó copy into thé truck file. Managedmaterials Before wé begin, some notés: Some parts máy include a.materiaI file inside thé zip. If this is the case then you dont need to specify anything in managedmaterials, just move the.material file into the vehicles zip along with the other files. If you aré unable tó find the materiaI name (ReadMe doésnt specify it), downIoad OgreMeshy and opén the.mesh fiIe. You should see a similar line in red: Cant assign material ICDAEZForged to SubEntity of MeshEntity because this Material does not exist in group InternalMeshGroup. Have you forgotten to define it in a.material script In the above example, ICDAEZForged would be the material name you set in managedmaterials. With that sáid, in thé truck file, scroIl down until yóu find the managedmateriaIs section. Paste the Iine at the bóttom of the managedmateriaIs section. If the réadme doesnt contain á placement Iine, it usually méans the part usés the same pIacement as the vehicIes other parts. In this casé you wouId just copy oné of the othér placements and changé the mesh namé to the párt. Some parts (such as truck beds) may require you to edit the vehicle model (e.g. Bed is párt of cab modeI) in order tó install the párt. To do this, see: Blender mesh editing With that out of the way, search ( CTRLF ) for flexbodies. For example:;39, 62, 34, 0.50, 0.32, -0.5, 0, 180, 180, K3500FBump.mesh.
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